<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Work with Objects Factory</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/phaser.min.js?ver=3.52.0"></script>
    <script src="/lib/enable3d/enable3d.phaserExtension.0.22.0.min.js"></script>
  </head>

  <body>
    <script>
      const { enable3d, Scene3D, Canvas } = ENABLE3D

      class MainScene extends Scene3D {
        constructor() {
          super({ key: 'MainScene' })
        }

        init() {
          this.accessThirdDimension()
        }

        create() {
          // remove orbitControls from warp speed features
          this.third.warpSpeed('-orbitControls')

          // adjust the camera
          this.third.camera.position.set(10, 10, 25)
          this.third.camera.lookAt(0, 5, 0)

          // enable physics debugging
          this.third.physics.debug.enable()
          this.third.physics.debug.mode(1)

          /**
           * Boxes
           */
          const cube0 = this.third.make.box({ x: 2.5, y: 5 }) // make
          this.third.add.existing(cube0) // add to scene
          this.third.physics.add.existing(cube0) // add physics

          const cube1 = this.third.add.box({ x: 2.5, y: 10 }) // make and add to scene
          this.third.physics.add.existing(cube1) // add physics

          const cube2 = this.third.physics.add.box({ x: 2.5, y: 15 }) // make, add to scene and add physics

          /**
           * Spheres
           */
          const sphere0 = this.third.make.sphere({ x: -2.5, y: 5 })
          this.third.add.existing(sphere0)
          this.third.physics.add.existing(sphere0)

          const sphere1 = this.third.add.sphere({ x: -2.5, y: 10 })
          this.third.physics.add.existing(sphere1)

          const sphere2 = this.third.physics.add.sphere({ x: -2.5, y: 15 })
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
          height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
        },
        scene: [MainScene],
        ...Canvas()
      }

      window.addEventListener('load', () => {
        enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
      })
    </script>
  </body>
</html>
